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No Man’s Sky (NMS) was released in 2016 on the biggest hype train of the generation. This game – an exploration-adventure set in a procedurally generated universe of five quintillion planets – would revolutionise the medium, promised overenthusiastic indie developer Hello Games. Then the game arrived, and the hype train...
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One of the problems that face a game that tries to do everything is that it often falls short in a few aspects, which bring the overall gameplay value down. No Man’s Sky is unique in this aspect; it has systematically and spectacularly failed at every single aspect that it promised...