• Scuf Gaming: Sexual Harassment Claims

    Cora-Laine Moynihan Over the past few weeks, in light of the California State DFEH v. Activision Blizzard sexual harassment lawsuit, employees working in the gaming industry have come forward detailing similar experiences of harassment and hostile work environments. Cora explores why Scuf Gaming is the latest company to face these allegations. To play...
  • Activision Blizzard Exposed For ‘Frat Boy’ Culture

    Cora-Laine Moynihan Activision Blizzard faces a lawsuit after a two-year investigation deems their workplace a hostile environment for female employees and discovers numerous counts of discrimination and sexual harassment.  Skylanders. Crash Bandicoot. Guitar Hero. Call of Duty. World of Warcraft. It would not surprise me if you have heard...
  • Unrealistic Beauty Standards in Games

    h Daria Paterek A few weeks ago, hotly-anticipated PlayStation exclusive Horizon: Forbidden West (sequel to 2017’s Horizon: Zero Dawn) released its first gameplay. But the game’s jaw-dropping graphics and comprehensive gameplay refinements were overshadowed by a tweet that sent shockwaves through the Twitter gaming community.   …VS Aloy User @ApexAlphaJ had...
  • The Decline Of Among Us

    Daira Paterek Daria explores how such a small indie game blew up into a worldwide phenomenon, only to plunge back into obscurity. In 2020, Among Us was everywhere. Despite releasing in 2018, Among Us exploded in popularity in mid-2020. Yet its sudden surge in popularity was not long-term, as the game’s playerbase entered...
  • How GTA V Revolutionised Gaming But Stagnated The Franchise

    Daria Paterek Daria examines the legacy of GTA V, a gaming giant. GTA V is the second most-sold video game ever, selling 140,000,000 units across all platforms since its release in 2013. The game heavily outsold its predecessor GTA IV, which sold 25,000,000 units. GTA V not only massively impacted...
  • Nintendo Direct 17.2.21: Underwhelming But Expected

    Daria Paterek After over 500 days of waiting, the latest Nintendo Direct has finally arrived. At over fifty minutes long, the Direct announced new titles, additions to existing games, and DLC content. However, while many fans hotly anticipated the Direct, it only met 31% of Nintendo Life users’ expectations,...
  • Your Interactive Stress-Ball. Do Videogames Help Your Mental Health?

    Cora-Laine Moynihan Over the years, studies about video games’ impact on mental health have provoked calls to regulate and limit their use. Researchers and developers in more recent years have shouldered the responsibility of investigating gaming’s true effects on well-being. Video games are the villains of our youth. They...