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Cora-Laine Moynihan Cora examines Cyberpunk 2077‘s disastrous, disappointing launch. After almost a decade, the wait was finally over. The open-world, action-RPG meant to inherit the throne of CD Projekt Red’s own The Witcher franchise was on sale worldwide. After seven years of development, it was hoped to be the shining...
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Emily Ash and Jack Richardson Emily examines the spat between Google, Apple, and Epic, and reminds us why corporations are not our friends. The Apple Store and Google’s Play Store are powerhouses of the mobile app market. Taking a 30% cut of all in-app purchases is a huge money-maker...
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Myron reveals Ubisoft’s sickening abuse culture and their abysmal response. In the past few weeks a wave of misconduct allegations have rocked all corners of the videogame industry, from streaming to development to communities around individual games. Even Super Smash Bros!, most high-profile of all, are included in the...
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Jack looks back at Fallout 76’s disastrous 2019 before its newest update… On April 7th Bethesda Games Studios will release the Wastelanders update for Fallout 76, its notoriously broken live-service game. The update will introduce human NPCs, factions, dialogue options and a questline propelled by player choice. Y’know, all that...
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Emily dives into the visionary work of indie developer Keita Takahashi. Let me set the scene for you. It’s the 21st of January, 4 am on a Tuesday morning. There I am, having a sleepless episode, innocently browsing Twitch in a desperate bid to find something that will send...
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Jack takes a look at Watch Dogs: Legion’s surprising gameplay innovation. You’ve all played open-world games, right? They’re usually stuffed with Non-Player Characters (NPCs); mindless drones for you to screw with and murder when you get bored. Well not anymore. Ubisoft’s E3 2019 conference began with a demo of...